tera vsync

tera vsync

9 July 2025

What is VSync, and should you turn it on or off? The Furious Design by ¡albrunelli!®

Every monitor has a maximum amount of times per second it can put a new image (or frame) up, which is known as its refresh rate and is measured in Hertz (Hz). For example, if you have two overlapping smoke particles with separate translucency, they may not blend correctly and look like they are on different layers. Separate translucency also has an additional cost in terms of memory and bandwidth since it requires an extra render target to store the translucent objects. For example, if you have a glass window in front of a blurred background, you would want the window to remain clear and sharp, not blurry like the background.

(BaseSystemSettings.ini)

  • There’s a lot of conflicting information about whether Vsync should be turned on if you already have G-Sync turned on.
  • A setting that controls the memory budget allocated to the Substance Engine in Unreal Engine 3 games.
  • This game was built using Unreal Engine 3, which is built using Dynamic Lighting.
  • Devs should focus on getting a locked 30 or 60fps at a respectable resolution and leave it at that.
  • A higher RMSD means a more approximate and distorted combination, but also a more efficient optimization.
  • I am also on a laptop with specs that can easily handle the game, and the screen tears when I scroll the map.

But then if tweaking aint your thing you would probably be better of with a sample player anyway. They are up to date, and my Nvidia graphics, and not my Intel Graphics are running the game. It still tears, but it isn’t game breaking – it’s just a minor annoyance. I think I’ve tried everything; capped my frames, forced vsync, took vsync off, used my Nvidia GeForce experience to optimize settings, etc. A setting that controls whether the game engine allows foreground objects to cast shadows on the world.

The Ultimate Tera Online ini tweaking and visuals guide for 64-bit.

  • Light primitive interactions are data structures that store information about how dynamic lights affect static meshes in the scene.
  • Textures are higher resolution, and models are higher polygon counts, then they were 15 years ago, yes.
  • This is a low impact on performance setting with a high reward in clarity.
  • Bright Memory on Xbox Series has a full PC-esque settings menu that includes Vsync lol.
  • This will force the textures to always fully load in, even when viewed from a distance.

Some players may prefer a smoother gameplay experience with higher frame rates, while others may prioritize lower input latency for more responsive controls. You can experiment with different values and see what works best for you. A setting that controls the memory budget allocated to the Substance Engine in Unreal Engine 3 games. The memory budget is the amount of RAM that the Substance Engine can use to store and process Substances. Is a setting that controls the number of textures that can be used for terrain materials in Unreal Engine 3 games. Terrain materials are materials that are applied to the landscape to create realistic and varied surfaces, such as grass, dirt, rock, snow, etc.

It recommends several configuration changes that can be made in the game files, Nvidia Control Panel, and Windows settings. Configuring these options as directed can significantly boost performance with minimal impact on visual quality. A value of True means that the game will use MLAA, which may result in a smoother and more realistic gameplay, but also a higher performance cost and memory usage. A value of False means that the game will not use MLAA, which may result in a faster and sharper gameplay, but tera vsync also a lower visual quality and realism.

Its a very good visual improvement if you’ve got the extra GPU power to sacrifice. If you haven’t done so already, please update both your graphics card as your dxdiag shows your Intel HD Graphics 530 as your primary. And tried to follow some refresh rate matching guides but to no avail. Again sorry for my bad spelling hope this will help people and people googling this issue will find this to help them out. If there is something more that you could add here just let me know and i will edit this post. On a related note, is there any way to force stuff like ambient occulsion to be off outside of a game?